Instead of feeling trapped inside the box created by decades of educational inertia, why not build a new box that includes
- textbook publishers (content)
- gaming programmers (interactivity)
- graphic designers (visual appeal)
- college professors (content prioritization)
- students (experimenters)
- network specialists (web scale development)
- programmers (application and platform independent)
Excitication (new name for interactive educational formats) would exploit web sites, cell phones and portable media players to engage the natural curiosity of students
The same people who fuel the gaming industry and populate Facebook and plug iPods™ into their heads become zombies in classrooms! Students will commandeer interactive educational formats and gadgets if we provide it for them.
Games minimize the inevitable “overhead & interface” problems invariably encountered during a user’s introduction to new software.
- The visual appeal of software games overcomes the visual confusion which software always presents to new users.
- Entry level standards of achievement and guaranteed early rewards soothe the frustration new user’s encounter during the “learning curve” phase of new software.
Professional educators urgently need
- teacher-friendly microprocessor powered tools to sort and prioritize the extraordinary content provided by publishers
- interactive programs to excite and inspire students.
I want to be part of the IT revolution in education. If you or your organization want my help, contact me.
